init
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-spell
|
||||
tags:
|
||||
- compendium/src/5e/phb
|
||||
- spell/class/bard
|
||||
- spell/class/druid
|
||||
- spell/class/warlock
|
||||
- spell/class/wizard
|
||||
- spell/level/4
|
||||
- spell/school/illusion
|
||||
aliases: ["Hallucinatory Terrain"]
|
||||
---
|
||||
# Hallucinatory Terrain
|
||||
*4th-level, Illusion*
|
||||
|
||||
- **Casting time:** 10 minute
|
||||
- **Range:** 300 feet
|
||||
- **Components:** V, S, a stone, a twig, and a bit of green plant
|
||||
- **Duration:** 24 hour
|
||||
|
||||
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
|
||||
|
||||
The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
|
||||
|
||||
**Classes**: [Bard](07-Compendium/classes/bard.md), [Druid](07-Compendium/classes/druid.md), [Warlock](07-Compendium/classes/warlock.md), [Wizard](07-Compendium/classes/wizard.md)
|
||||
|
||||
*Source: SRD / Basic Rules*
|
||||
Reference in New Issue
Block a user