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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/druid
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/4
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- spell/school/evocation
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aliases: ["Ice Storm"]
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---
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# Ice Storm
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*4th-level, Evocation*
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- **Casting time:** 1 action
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- **Range:** 300 feet
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- **Components:** V, S, a pinch of dust and a few drops of water
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- **Duration:** Instantaneous
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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes `2d8` bludgeoning damage and `4d6` cold damage on a failed save, or half as much damage on a successful one.
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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
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**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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**Classes**: [Druid](07-Compendium/classes/druid.md), [Sorcerer](07-Compendium/classes/sorcerer.md), [Wizard](07-Compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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