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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/druid
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/6
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- spell/school/evocation
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aliases: ["Sunbeam"]
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---
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# Sunbeam
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*6th-level, Evocation*
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- **Casting time:** 1 action
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- **Range:** Self (60-feet line)
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- **Components:** V, S, a magnifying glass
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- **Duration:** Concentration, up to 1 minute
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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes `6d8` radiant damage and is [blinded](rules/conditions.md#blinded) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](rules/conditions.md#blinded) by this spell. Undead and oozes have disadvantage on this saving throw.
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You can create a new line of radiance as your action on any turn until the spell ends.
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For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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**Classes**: [Druid](07-Compendium/classes/druid.md), [Sorcerer](07-Compendium/classes/sorcerer.md), [Wizard](07-Compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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