init
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-spell
|
||||
tags:
|
||||
- compendium/src/5e/phb
|
||||
- spell/class/bard
|
||||
- spell/class/druid
|
||||
- spell/level/5
|
||||
- spell/school/transmutation
|
||||
aliases: ["Awaken"]
|
||||
---
|
||||
# Awaken
|
||||
*5th-level, Transmutation*
|
||||
|
||||
- **Casting time:** 8 hour
|
||||
- **Range:** Touch
|
||||
- **Components:** V, S, an agate worth at least 1,000 gp, which the spell consumes
|
||||
- **Duration:** Instantaneous
|
||||
|
||||
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the [awakened shrub](07-Compendium/bestiary/plant/awakened-shrub.md) or the [awakened tree](07-Compendium/bestiary/plant/awakened-tree.md).
|
||||
|
||||
The awakened beast or plant is [charmed](rules/conditions.md#charmed) by you for 30 days or until you or your companions do anything harmful to it. When the [charmed](rules/conditions.md#charmed) condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was [charmed](rules/conditions.md#charmed).
|
||||
|
||||
**Classes**: [Bard](07-Compendium/classes/bard.md), [Druid](07-Compendium/classes/druid.md)
|
||||
|
||||
*Source: SRD / Basic Rules*
|
||||
Reference in New Issue
Block a user