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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/wizard
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- spell/level/6
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- spell/school/abjuration
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aliases: ["Guards and Wards"]
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---
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# Guards and Wards
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*6th-level, Abjuration*
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- **Casting time:** 10 minute
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- **Range:** Touch
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- **Components:** V, S, burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp
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- **Duration:** 24 hour
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You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
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When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
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Guards and wards creates the following effects within the warded area.
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## Corridors
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Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50% chance chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
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## Doors
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All doors in the warded area are magically locked, as if sealed by an [arcane lock](07-Compendium/spells%201/arcane-lock.md) spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the [minor illusion](07-Compendium/spells%201/minor-illusion.md) spell) to make them appear as plain sections of wall.
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## Stairs
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Webs fill all stairs in the warded area from top to bottom, as the [web](07-Compendium/spells%201/web.md) spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.
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## Other Spell Effect
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You can place your choice of one of the following magical effects within the warded area of the stronghold.
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- Place [dancing lights](07-Compendium/spells%201/dancing-lights.md) in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
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- Place [magic mouth](07-Compendium/spells%201/magic-mouth.md) in two locations.
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- Place [stinking cloud](07-Compendium/spells%201/stinking-cloud.md) in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
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- Place a constant [gust of wind](07-Compendium/spells%201/gust-of-wind.md) in one corridor or room.
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- Place a [suggestion](07-Compendium/spells%201/suggestion.md) in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.
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The whole warded area radiates magic. A [dispel magic](07-Compendium/spells%201/dispel-magic.md) cast on a specific effect, if successful, removes only that effect.
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You can create a permanently guarded and warded structure by casting this spell there every day for one year.
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## Summary
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**Classes**: [Bard](07-Compendium/classes/bard.md), [Wizard](07-Compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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