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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/ranger
- spell/level/1
- spell/school/divination
aliases: ["Hunter's Mark"]
---
# Hunter's Mark
*1st-level, Divination*
- **Casting time:** 1 bonus
- **Range:** 90 feet
- **Components:** V
- **Duration:** Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra `1d6` damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom ([Perception](rules/skills.md#Perception)) or Wisdom ([Survival](rules/skills.md#Survival)) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
**At Higher Levels.** When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 24 hours.
**Classes**: [Ranger](07-Compendium/classes/ranger.md)
*Source: SRD / Basic Rules*