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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/druid
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- spell/level/6
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- spell/school/transmutation
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aliases: ["Wind Walk"]
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# Wind Walk
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*6th-level, Transmutation*
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- **Casting time:** 1 minute
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- **Range:** 30 feet
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- **Components:** V, S, fire and holy water
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- **Duration:** 8 hour
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You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the [Dash](rules/actions.md#Dash) action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is [incapacitated](rules/conditions.md#incapacitated) and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
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If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
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**Classes**: [Druid](07-Compendium/classes/druid.md)
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*Source: SRD / Basic Rules*
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