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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/cleric
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- spell/class/paladin
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- spell/level/2
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- spell/school/enchantment
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aliases: ["Zone of Truth"]
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---
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# Zone of Truth
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*2nd-level, Enchantment*
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- **Casting time:** 1 action
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- **Range:** 60 feet
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- **Components:** V, S
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- **Duration:** 10 minute
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You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.
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**Classes**: [Bard](07-Compendium/classes/bard.md), [Cleric](07-Compendium/classes/cleric.md), [Paladin](07-Compendium/classes/paladin.md)
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*Source: SRD / Basic Rules*
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