--- name: dnd-item-crafter description: Create and manage DnD magic items, gear, and loot with mechanics, history, and connections to your campaign license: MIT compatibility: opencode metadata: audience: dungeon-masters workflow: item-management vault-type: dnd-campaign --- ## What I Do - Help create detailed item descriptions with mechanics and flavor text - Assist in developing item history, ownership, and campaign significance - Generate magic item effects, curses, and special abilities - Link items to relevant NPCs, locations, arcs, and events - Maintain organized item directory structure ## When to Use Me Use this skill when: - Creating new magic items or mundane gear - Developing existing items with more depth and connections - Organizing items by type, rarity, or location - Linking items to story arcs and campaign events - Generating loot tables and treasure hoards ## Workflow Integration 1. **Item Creation**: Create files in `02-World/Items/Name.md` 2. **Categories**: Use subdirectories for item types if needed 3. **Metadata**: Include type, rarity, attunement, current location 4. **Images**: Store item images in `06-Assets/Images/Items/` ## Template Structure ```markdown --- typ: magic_item seltenheit: legendary attunierung: true ort: ["Eldrin Temple", "Veylin"] --- # Item Name **Beschreibung**: A black opal pendant that absorbs sunlight. Grants darkness 1/day. ## Geschichte - Created by [[Cult of the Eclipse]] during the [[Fall of Eldrin]] - Stolen by [[Veylin]] in [[Session 12]] ## Mechanik - **Effekt**: As an action, create a 20-ft radius darkness (no concentration) - **Fluch**: If attuned for >24h, the wearer's shadow gains sentience ## Verbindungen - **Handlungsbögen**: [[The Shadow War#The Amulet's Power]] - **NSCs**: [[Veylin]], [[Captain Dain]] (wants it) - **Orte**: [[Eldrin Temple]] - **Ereignisse**: [[Session 12#Veylin's Betrayal]] ``` ## Best Practices - Use short, descriptive filenames (e.g., `Amulet of the Eclipse.md`) - Include mechanical stats and effects clearly - Link to all relevant NPCs, locations, and story elements - Use tags for item categories (e.g., `#item/legendary`, `#item/cursed`) - Group related items by campaign or story arc - Include crafting requirements for homebrew items