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Assassin's Blood

Assassin's Blood

Adventuring Gear, poison

  • Properties: Poison
  • Cost: 150 gp
  • Weight: ⏤

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Source: SRD / Basic Rules