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name, description, license, compatibility, metadata
name description license compatibility metadata
dnd-compendium-manager Manage DnD compendium content including spells, monsters, items, and rules from official sources MIT opencode
audience workflow vault-type
dungeon-masters compendium-management dnd-campaign

What I Do

  • Help organize and manage DnD compendium content from official sources
  • Assist in categorizing spells, monsters, items, and rules
  • Generate references to compendium content from campaign materials
  • Maintain the compendium directory structure
  • Link compendium content to campaign elements

When to Use Me

Use this skill when:

  • Organizing compendium content by category
  • Referencing official DnD content in your campaign
  • Linking compendium elements to your world
  • Managing homebrew additions to the compendium
  • Creating custom compendium entries

Workflow Integration

  1. Compendium Location: All compendium content in 07-Compendium/
  2. Categories: Organized by type (spells, bestiary, items, etc.)
  3. References: Link from campaign content to compendium entries
  4. Homebrew: Add custom content alongside official material

Compendium Structure

07-Compendium/
├── backgrounds/          # Character backgrounds
├── bestiary/            # Monsters and creatures
│   ├── aberration/      # By creature type
│   ├── beast/           # By creature type
│   ├── celestial/       # By creature type
│   ├── construct/       # By creature type
│   ├── dragon/          # By creature type
│   ├── elemental/       # By creature type
│   ├── fey/             # By creature type
│   ├── fiend/           # By creature type
│   ├── giant/           # By creature type
│   ├── humanoid/        # By creature type
│   ├── monstrosity/     # By creature type
│   ├── ooze/            # By creature type
│   ├── plant/           # By creature type
│   ├── swarm/           # By creature type
│   └── undead/          # By creature type
├── classes/             # Character classes
├── deities/             # Gods and deities
├── feats/               # Character feats
├── items/               # Magic items and equipment
├── objects/             # Miscellaneous objects
├── optional-features/   # Optional class features
├── races/               # Character races
├── spells/              # Spells by class/school
├── tables/              # Random tables
├── traps-hazards/       # Traps and hazards
└── vehicles/            # Vehicles and mounts

Spell Reference Template

---
typ: spell
klasse: wizard
stufe: 3
schule: illusion
zauberzeit: 1 action
reichweite: 120 feet
komponenten: V, S, M (a bit of fleece)
dauer: Concentration, up to 1 minute
---

# Major Image
*Illusion*

**Casting Time**: 1 action
**Range**: 120 feet
**Components**: V, S, M (a bit of fleece)
**Duration**: Concentration, up to 1 minute

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell strong enough to nauseate a creature.

**At Higher Levels**: When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

## Verbindungen
- **NSCs**: [[Veylin]] (knows this spell)
- **Handlungsbögen**: [[The Shadow War]] (used in ritual)
- **Orte**: [[Eldrin]] (where it was last used)

Monster Reference Template

---
typ: monster
name: Adult Red Dragon
cr: 17
alignment: chaotic evil
size: Huge
hp: 256
ac: 19
---

# Adult Red Dragon
*Huge dragon, chaotic evil*

**Armor Class** 19 (natural armor)
**Hit Points** 256 (19d12 + 114)
**Speed** 40 ft., climb 40 ft., fly 80 ft.

| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) |

**Saving Throws** Dex +6, Con +13, Wis +7, Cha +11
**Skills** Perception +13, Stealth +6
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
**Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
**Languages** Common, Draconic
**Challenge** 17 (18,000 XP)

## Actions
**Multiattack.** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**Bite.** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**Claw.** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage.

**Tail.** *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (2d8 + 8) bludgeoning damage.

**Frightful Presence.** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute.

**Fire Breath (Recharge 5-6).** The dragon exhales fire in an 90-foot cone. Each creature in the cone must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Verbindungen
- **NSCs**: [[Nerothar]] (red dragon ally)
- **Orte**: [[Schattenberge]] (lair location)
- **Handlungsbögen**: [[The Shadow War]] (potential threat)

Best Practices

  • Maintain the official DnD compendium structure
  • Add homebrew content in appropriate categories
  • Link compendium entries to campaign content
  • Use consistent formatting for stat blocks and spell descriptions
  • Include page references for official content when possible
  • Add custom metadata for filtering and querying
  • Use tags for content type (e.g., #compendium/spell, #compendium/monster)