Files
DnD-Kampagne/.opencode/skills/dnd-combat-tracker/SKILL.md
T
2026-08-29 15:41:29 +02:00

155 lines
4.0 KiB
Markdown

---
name: dnd-combat-tracker
description: Track DnD combat encounters, monster stats, and battle scenarios with initiative, tactics, and outcomes
license: MIT
compatibility: opencode
metadata:
audience: dungeon-masters
workflow: combat-management
vault-type: dnd-campaign
---
## What I Do
- Help create and manage monster stat blocks and combat encounters
- Assist in tracking initiative order and combat tactics
- Generate encounter balances and difficulty calculations
- Link combat content to locations, NPCs, and story arcs
- Maintain organized combat-related content
## When to Use Me
Use this skill when:
- Creating new monster stat blocks
- Designing combat encounters and battles
- Tracking initiative and combat flow
- Linking combat to campaign story elements
- Generating loot from combat encounters
## Workflow Integration
1. **Monsters**: Create files in `04-Entities/Monsters/Name.md`
2. **Encounters**: Store encounter notes in session or location files
3. **Stats**: Include comprehensive stat blocks with abilities
4. **Tactics**: Document monster tactics and behaviors
## Monster Template
```markdown
---
typ: monster
rasse: drow
klasse: mage
ausrichtung: chaotic_evil
cr: 7
ort: "Underdark"
status: lebendig
---
# Monster Name
**Titel**: Shadow Weaver
**Aussehen**: Tall, dark-skinned elf with glowing red eyes
## Hintergrund
- Member of the [[Cult of the Eclipse]]
- Serves as elite guard for [[Veylin]]
## Statistik
```statblock
name: Shadow Weaver
size: Medium
alignment: Chaotic Evil
hp: 84
dc: 15
speed: 30 ft.
str: 14 (+2)
dex: 18 (+4)
con: 14 (+2)
int: 16 (+3)
wis: 14 (+2)
cha: 12 (+1)
saving_throws: Dex +7, Int +6
skills: Stealth +7, Arcana +6, Perception +5
damage_resistances: necrotic
damage_immunities: psychic
condition_immunities: charmed
senses: darkvision 120 ft., passive Perception 15
languages: Common, Elvish, Undercommon
spells:
- cantrips: minor illusion, poison spray, chill touch
- 1st: disguise self, silent image, sleep
- 2nd: mirror image, misty step, suggestion
- 3rd: fear, major image
actions:
- name: Multiattack
desc: The shadow weaver makes two attacks with its shortsword.
- name: Shortsword
desc: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
- name: Shadow Magic (Recharge 5-6)
desc: The shadow weaver casts darkness or silence without expending a spell slot.
```
## Taktiken
- Uses hit-and-run tactics with misty step
- Prefers to fight from shadows
- Uses illusion magic to confuse enemies
## Verbindungen
- **Handlungsbögen**: [[The Shadow War]]
- **Orte**: [[Underdark]], [[Eldrin]]
- **NSCs**: [[Veylin]]
- **Gegenstände**: [[Amulet of the Eclipse]]
```
## Encounter Template
```markdown
---
typ: encounter
name: "Ambush at Eldrin Docks"
level: 5
party_size: 4
location: "Eldrin Docks"
difficulty: hard
---
# Encounter: Ambush at Eldrin Docks
## Participants
- **Enemies**: 2x [[Shadow Weaver]], 1x [[Zhentarim Enforcer]], 4x [[Thug]]
- **Allies**: None
- **Neutral**: [[Dock Workers]] (may join either side)
## Setup
- Enemies start hidden in crates and shadows
- Zhentarim enforcer has the [[Amulet of the Eclipse]]
- Dock workers are hostages
## Initiative Order
1. [[Shadow Weaver 1]] (Dex +4, Stealth +7)
2. [[Zhentarim Enforcer]] (Dex +2, Int +1)
3. [[Shadow Weaver 2]]
4. [[Thug 1-4]]
## Tactics
- Shadow Weavers use misty step to reposition
- Enforcer uses command spell to control party members
- Thugs focus on grappling and restraining
## Rewards
- **Gold**: 245 gp total
- **Items**: [[Amulet of the Eclipse]] (if recovered)
- **Information**: Zhentarim plans in [[Eldrin]]
## Verbindungen
- **Handlungsbögen**: [[The Shadow War]]
- **Orte**: [[Eldrin Docks]]
- **NSCs**: [[Thalric the Spy]] (mastermind)
```
## Best Practices
- Use standard DnD 5e stat block format
- Include CR, alignment, and all relevant stats
- Document special abilities and tactics
- Link to relevant campaign elements
- Include encounter balance information
- Store monster images in `06-Assets/Images/Monsters/` if needed